Magpie
2018. A video game about a magpie's museum heist.
C++, OpenGL, Maya, Blender.This game was developed in pure C++ by a team of four Computer Game Programming students over three months. I modeled, colored, animated, and imported all 3D assets in the game. I also designed the gameplay environment by creating bitmaps in Gimp that stored mesh, rotation, and AI pathing data. I led high-level design discussions and maintained up-to-date documentation and task lists.
Last updated July 2024.