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Magpie title screen.

Magpie

2018.  A video game about a magpie's museum heist.

C++, OpenGL, Maya, Blender.

This game was developed in pure C++ by a team of four Computer Game Programming students over three months. I modeled, colored, animated, and imported all 3D assets in the game. I also designed the gameplay environment by creating bitmaps in Gimp that stored mesh, rotation, and AI pathing data. I led high-level design discussions and maintained up-to-date documentation and task lists.

Models and animations for the guard dog character in Magpie.
Models and animations for the magpie character in Magpie.
Environment models from Magpie.
Level data stored in RGB channels, including mesh, rotation, and AI pathing information.

Last updated July 2024.